
Compass
Technology Compass paths
Four Principles fed by Deeds and side quests. Spend points on buildings, logistics, and ships instead of scattering them.
Tier thresholds at launch
- 3 points in two paths: Tier 2 hulls tied to those Principles
- 7 points: Tier 3
- 12 points: Tier 4
- 20 points: Tier 5
- 30 points: Tier 6
Prowlers and flexible fights
Notoriety
Unlock prowler hulls like Moonlight and Azimuth. Strong when events need mobility and mixed card lines.
Destroyers and logistics coin sinks
Empire
Gun heavy destroyers plus paid lifts and fort tools. Pair with Seafaring for hybrid destroyer plans.
Hunters and pursuit
Seafaring
Speed hulls for chase scripts and long sea legs. Tide Runner and Huracan anchor this path.
Reavers and boarding loot
Wealth
Boarding damage and plunder events. Sharktooth and Goldseeker reward crew clash objectives.
Wealth Reavers
Pick these when events reward crew clashes and cargo grabs.
Notoriety Prowlers
Useful when you need mobility and mixed card lines.
Empire Destroyers
Bring them to Crown forts and heavy hull checks.
Seafaring Hunters
Chase fleeing targets and cover long sea legs.
Related: Deeds and journal · Unlock Tier 2 ships · Compass tier list
