Guide
Naval combat basics
Turns run on cards, supplies, dice, and matching the enemy action when you need a full counter.
Read the objective
Some fights want hull damage. Others want boarding. Others want cargo grabs. Pick cards for the win condition.
Supplies and dice
Battle cards spend supplies. Switch to support cards when the pool runs dry.
Higher dice help, and same area counters with a better roll fully blunt an enemy action.
Loss conditions
Ship health or crew hitting zero ends the encounter. Repair before the next hard icon.
