Guide
Skull Rock opening route
A practical Story Mode path from stew and planks to a second pier mindset and a Tier 2 ready fleet seed.
Goal for the first stretch
Stabilize food and planks, unlock vertical transport, hit three Principle Points in two paths that share a Tier 2 hull, then stop relying on Landlubber.
Threshold reminders players use at launch: three points for Tier 2, seven for Tier 3, twelve for Tier 4, twenty for Tier 5, thirty for Tier 6.
Camp and terrace layout
Keep farms and docks on scarce flat ground. Hang processing on nearby ledges. Put housing above heavy smoke when you can.
One warehouse hub per district beats a spiderweb of storage shacks.
Compass pairing for Tier 2
Decide the hull role you want. Empire plus Seafaring often supports destroyer upgrades. Seafaring plus Notoriety supports prowler lines. Wealth pairs support reavers.
Finish Deeds that feed those two paths instead of claiming random points everywhere.
Sea events without greed
Repair and resupply before hard icons. Switch captains to match the shown objective.
If Cohesion dips after Crown story beats, repair camps and food before the next sail.
