Corsair Cove Pedia
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Guide

Zipline and vertical logistics

Treat height as a puzzle. Collect locally, drop cargo downhill, and stop sending every barrel on a hiking tour.

District hubs

Group wood, ore, or fiber extraction around one warehouse. Send one strong zipline toward lower processing instead of ten weak lines.

Color diagnostics matter. Green is healthy. Yellow needs a plan. Red is an emergency.

Masts, winches, elevators

No cliff face? Build a Mast as an anchor. Winches help vertical hops beside zipline terminals.

Elevators cost coin. Buy them when Empire progress and cash flow can handle the fee.

Common failures

Blocked cable lines after a new building appears. Overloaded receiving platforms. Fetchers starved because every pirate is a specialist.

Fix the hub, then reopen production. More workshops on a broken spine only widen the jam.